You must direct a character through the puzzling levels to help them complete their ritual.
I was responsible for the level systems and character control tiles. The most interesting part of this project for me was developing a 2D Isometric toolkit for the Unity editor to allow our designer to rapidly design levels. As Unity does not support 2D Isometric natively, this had to be developed from scratch. Some of the features, such as isometric grid snapping were re-used within the game to allow the player to move control tiles around at run time.
All code written in C#, developed using Unity as part of a team. Developed for Global Game Jam 2016.