Fling meteors at the increasing hordes of dinosaurs to wipe them all out. Limited meteors per level, increasing planetary rotation and orbiting obstacles make this a challenge.
I had a significant role in the majority of systems implemented in the game. All code written in C#, developed using Unity as part of a team, additionally acted as code lead due to greatest experience with Unity specific development.
Initial prototype created in 48 hours during the Moray Game Jam in 2014. Shown at Dare Indiefest 2014.