You are a mimic chest escaping from a dragon's lair. Swing with your tongue and collect coins to get the high score.
I was responsible for the dragon controller, player tongue physics, scoring and part of the procedural level generation. All code written in C#, developed using Unity as part of a team. Initially developed over ~4 weeks for the Edge Get Into Games Challenge. Featured in Edge magazine as runner up. Showcased at Dare To Be Digital 2015 ProtoPlay festival. Currently in development for mobile platforms.
Download available soon!